Innovation and ever current technology (or) cutting-edge technology. Join our team for an exciting and constantly evolving professional experience!
Cantaloupe is always looking for 3D, VR and AR talents and offers a culture of
- A young team with innovative projects and short decision paths
- A high degree of personal responsibility and creative freedom
- Space to test new and innovative technologies and to integrate them into production processes for the benefit of our customers
- challenging and varied projects for renowned brands and hidden champions
- Flexible working hours by arrangement
- On-site deployment at customers possible
- Comepetetive remuneration
That applies to you:
- You enjoy working in young, dynamic teams.
- You have the ambition to create perfect high and low poly models.
- You have a keen eye for aesthetics and quality
- You have a careful, independent and structured way of working.
- You are open and interested
- You have the bite to get used to new tasks on your own
- You are flexible and willing to perform
Have we aroused your interest?
If we have aroused your interest, please send us your application including portfolio and salary requirements/hourly rate to jobs[at]cantaloupe.de.
We are looking forward to receiving your application!
Responsibilities:
- 3D Operating in media production
- Preparation of CAD data
You bring with you:
- A degree or training in the fields of media, game or product design or you are a changer (m/f) with work experience in a relevant field.
- Aalready have knowledge in high and low poly modeling
- Have knowledge in UV mapping, texturing and texture baking
Desired skills:
- Experience in handling real-time engines (Unity, Unreal)
- Experience with Substance Painter / Substance Designer
- Experience in dealing with Blender
Responsibilities:
- Technical implementation of customer requirements for VR and AR applications in the area of Serious Games/Training & Simulation Environments
- Development and integration of new applications with C++, C#, Phyton
- Development and maintenance of 3D, mobile and VR/AR applications
- Development of structures, continuous further development and optimization of the production pipeline
- Guarantee of high production quality
- Testing and bug fixing
You bring with you:
- A completed degree in computer science, media informatics or a similar discipline.
- Several years of experience working with Realtime Engines
- Advanced knowledge in C++, C#, Phyton
- Object-oriented programming
- Experience in the UI/UX sector
- Experience with a versioning tool such as B. GIT
- Resource-optimized programming
- Experience in handling 3D models/scenes
Desired skills:
- Experience in handling real-time engines (Unity, Unreal)
- Experience in dealing with Blender
- Experience in agile software development (Scrum)
- Professional command of English
- Willingness to undertake customer visits
Responsibilities:
- Construction of complex lighting scenarios in Autodesk VRED and HDR Light Studio
- Construction of complex circuits via Renderlayer and Variant Sets
- Scripting for Autodesk VRED and Variant Sets
You bring with you:
- Very good knowledge of Autodesk VRED and HDR Light Studio
- Very good eye for composition and illumination
- A high affinity for the automotive industry.
- Experience with automotive marketing productions
Desirable skills:
- Experience in handling real-time engines (Unity, Unreal)
- Experience with Substance
- Experience handling Maya/3DS Max/Blender
Responsibilities:
- The creation of real-time 3D models
- The creation of textures and materials
You bring with you:
- Have a degree or training in the fields of media, game or product design or are a career changer (m/f/) with professional experience in a relevant field of study
- Have good to very good knowledge of high and low poly modeling in 3DS MAX
- Creation of LOD levels
- Experience in High-Poly Retopology
- Have good to very good knowledge of UV mapping and texturing
- Experiences in Texture Baking
Desired skills:
- Experience in handling real-time engines Unity, Unreal,
- Python scripting
- Shader creation
- Experience with Substance
- Experience in dealing with Blender
- Game modding
- Experience with Redshift