Our 3D models are manually optimized as much as possible to minimize rendering times. Unnecessarily high polygon densities in areas that do not contribute to the optics are thus avoided.
CUSTOM REALTIME 3D-CONTENT

We specialize in creating software and assets for real-time engines.
Client: Volkswagen AG
Category: Media Production
Date: March 2019
Our workflows and QA are being continuously refined – we can work within our customers’ existing pipelines or help develop a new one.
Our experience from many successful projects enables us to realistically plan delivery dates and capacity utilization. Adherence to promised deadlines and quality is our highest priority, because we know how dangerous delays of milestones can be for the success of a project.
Our customers come from various sectors, such as automotive, game, architecture, VR, medical, visualization, training and simulation industries, etc.
SUPPORTED PLATFORMS & PROTOCOLS All industry-standard OpenFlight-based image generators, all common game engines (Virtual Battlespace, Unity, Unreal Engine, CryEngine, etc.). Our models are designed to be compatible with a wide range of industrial simulation software, e.g.: CDB (Common Database Format), OTF, VBS (Virtual Battlespace), Unity, Unreal, VR-Forces and others. All sources and project files are available.